Description: In Phobia, youth leaders are assigned an individual phobia. The challenge for the participants is to correctly guess the leaders' phobias. Make the game more engaging by linking phobias to different leaders. For example, Sally is afraid of being close to Annie, whereas Annie is terrified of being away from Sally. Similarly, David harbors a fear of not dancing, and so on. Remember, get creative and have fun!
Rules:
Express your creativity, promote interaction, and ensure everyone has a great time!