Fresher is a dynamic and competitive game. Two teams start at opposite ends of a rectangular field with the ultimate objective of capturing and imprisoning the members of the opposing team in their own jail.
The goal of the game is to tag players from the opposing team one at a time, proving that you are "fresher" than them. In this context, freshness signifies that you left your side of the field after they did.
Teams capture players by tagging them and taking them to their jail. If you are trapped in the enemy's jail, you can be rescued. Rescuing involves a team member tagging the person at the end of the line of prisoners, thereby freeing everyone in that line.
The game does not have a predetermined duration and can be concluded whenever the players agree to end it. At that point, the team with the least number of players in jail is declared the winner.